This section of my portfolio covers my first year of 3d modelling.
The progression from simplistic shapes with coloured materials to high detail UV-unwrapped models.
My origins in 3d modelling stem from working with some friends of mine on a web game.
We had a deadline and quite a few assets to create so I decided to hop into a 3d modelling program and lend a hand.
The program in question was 3dStudioMax.
I began with basic shapes, to get used to the program, and from there I began experimenting and gaining in skill with every model created.
Below you will find some notable models from the beginning of my modelling experience.
The first project I was working on was a web based browser game and as such Poly count was very important.
This restriction was represented in my early models but was quickly overcome in later projects and portfolio work.
The progression from simplistic shapes with coloured materials to high detail UV-unwrapped models.
My origins in 3d modelling stem from working with some friends of mine on a web game.
We had a deadline and quite a few assets to create so I decided to hop into a 3d modelling program and lend a hand.
The program in question was 3dStudioMax.
I began with basic shapes, to get used to the program, and from there I began experimenting and gaining in skill with every model created.
Below you will find some notable models from the beginning of my modelling experience.
The first project I was working on was a web based browser game and as such Poly count was very important.
This restriction was represented in my early models but was quickly overcome in later projects and portfolio work.
This was the first model I made for the project I was working on at the time.
It is a very simplistic pc tower.
Mostly square shapes created from extrusion, my favourite tool at the time.
It is a very simplistic pc tower.
Mostly square shapes created from extrusion, my favourite tool at the time.
This mouse that I made to go along with the tower. was a rectangle warped using the ffd 4x4x4 modifier.
At the time I had no idea what the tool was doing, I was just following along with a tutorial video.
At the time I had no idea what the tool was doing, I was just following along with a tutorial video.
A simple "metal" mess hall table.
It is still mostly basic shapes, but this time I learned how to UV-unwrap.
Luckily I already had enough experience with photoshop to texture it.
It is still mostly basic shapes, but this time I learned how to UV-unwrap.
Luckily I already had enough experience with photoshop to texture it.
My first experience with splines produced this military "cot" for medical or sleeping purposes.
I also coloured the pieces of the model at the creation stage to save having to unwrap and texture it.
This piece was not intended for in-game use and was strictly for portfolio use.
I also coloured the pieces of the model at the creation stage to save having to unwrap and texture it.
This piece was not intended for in-game use and was strictly for portfolio use.
A very simple "marble" sign for a wall in the project.
As usual, a simple model.
This piece was mostly used to increase my photoshop skill as it required I made my own brushes.
I aimed to give the piece a marble look.
As usual, a simple model.
This piece was mostly used to increase my photoshop skill as it required I made my own brushes.
I aimed to give the piece a marble look.
This was my centre piece of my portfolio by the end of the first project.
A very basic "security camera" which was used in game to track the players movements.
A very basic "security camera" which was used in game to track the players movements.
By the end of this first project I had been modelling for about 3 months, learned more than a handful of techniques and gained in some priceless team experience.
When we were asked to make a second game I was overjoyed and couldn't wait to begin modelling again.